Video course
Recorded lessons covering the whole pipeline, at your own pace.
- ✓Access to every lesson in the course
- ✓Lesson materials included
- ✓Lifetime access to the course
Courses in Blender, ZBrush and Hard Surface plus a personal mentor from the games industry. They review your work, guide a project into your portfolio and help you land a job.
Student workPKM
Stepan Pertrov
Every piece follows a game pipeline and goes into a portfolio. We publish the best ones on the 3D GUN ArtStation, where studio recruiters look for new artists.
A mentor looks at your work, assesses your level and tells you which position and salary you can aim for.
We pick a project that matches your skills and interests and map out the pipeline stages.
Beginners start with courses that have free lessons. If you already have the basics, take a project with a mentor and video feedback.
We set up your ArtStation, prepare you for interviews and art tests, and recommend you to studios where we can.
School founder
A 3D texture artist with over 8 years of experience in the gaming industry and founder of 3D Gun, I specialize in creating hard-surface models. I have worked on Ready or Not, DayZ, and the Call of Duty series.
School founder
A 3D hard-surface artist with over a year of experience in the gaming industry and founder of 3D Gun, I specialize in creating hyper-realistic materials and sculpting sci-fi models. I have worked on commercial and NDA projects.


3D artist specializing in game assets with 6+ years of experience in 3D graphics and game development pipelines. I specialize in creating game-ready models and highly realistic textures for real-time projects. I have experience in commercial production, including studio projects and custom commissions, and have worked on in-house and NDA projects.
Recorded lessons covering the whole pipeline, at your own pace.
90 minutes • Portfolio review
Modelling • Building part of a project
A work built from scratch • Help finding a job
Courses give you knowledge. Mentoring gets you results.
How they differ →
While building the project I really levelled up my texturing. We reworked and fixed it many times, but in the end I'm very happy with the result.

I've been working at Artvostok for over a month now, and that is largely thanks to the training.

It was this project that got me job offers and replies to interesting vacancies.
Didn't find an answer? Ask a mentor during the free consultation.