I’m very glad to share my new personal project — Kar98k. My main focus with this project was improving my texturing and presentation skills. The game-ready model with all the accessories is around 45k tris and was created using Plasticity and Blender, with the wood details and some additional damage sculpted in ZBrush. Texturing was done using a spec/gloss workflow. Huge thanks to my mentor, Nikita Guysin, for all the guidance and feedback!