Hi! I’m excited to share my take on the KRISS Vector Gen 3. This is my first weapon model and my first time working with translucent materials. The entire model uses 8 texture sets and has 99k triangles (including all internal mechanisms and attachments). As I finished the project, I wanted to do more than just import the model into Unreal; I also wanted to make it adaptable to different performance requirements: Quality Mode — preserves the physically more complex transparent plastic. Performance Mode — transparency is removed, making the material significantly “cheaper” to render, while the model still looks quite decent visually.