About the Course
This course is a detailed guide to creating the legendary EOTech EXPS3-0 holographic sight. We’ll take you from a blank scene to the final render using the most up-to-date software stack for 2025–2026.
Pipeline
We’ll follow the game development pipeline used in the industry:
- Draft & Blockout (Plasticity): Create the ideal model shape using CAD tools.
- Optimization (Blender): Prepare the model for the game engine and work on topology.
- UV Unwrapping (Blender): Create an efficient UV unwrap for maximum texture detail.
- High-Poly Detail (ZBrush): Add realistic damage and refine the shape to perfection.
- Texturing (Substance Painter): Create “lifelike” materials: metal, glass, scuffs, and markings.
- Rendering (Marmoset Toolbag): Set up lighting and camera angles for a striking presentation in your portfolio.
Why Take This Course?
- “Weapon Art isn’t just about modeling—it’s the ability to tell an object’s story through details and materials.”
- Relevance: You’ll learn techniques that are in high demand at top studios right now.
- Versatility: Basic software knowledge is sufficient to successfully complete the course.
Result: A finished piece for your portfolio that you’ll be proud to show an employer.
You can view the students' coursework in the “Our Students” section.
Course Outcomes
Upon completing the course, you won’t just have a model of a scope—you’ll have acquired a structured skill set that will allow you to independently create any complex hard-surface objects for games.