A 3D texture artist with over 8 years of experience in the gaming industry and founder of 3D Gun, I specialize in creating hard-surface models. I have worked on Ready or Not, DayZ, and the Call of Duty series.
In this course, you’ll learn how to use Rizom UV and Blender for UV unwrapping. You’ll master advanced UV unwrapping techniques not covered on our youtube channel, and you’ll unwrap your first model following the standards and workflows used by AAA game studios.
By completing this course, you’ll learn:
- how to create a proper UV unwrap
- how to adjust stretching
- how to optimize the unwrap and avoid unnecessary seams
- how to pack with ideal texel density
- how to perform manual repacking and when it’s necessary
- how to properly handle overlaps
- how to use UDIM workflow
- how to use the Blender-Rizom UV integration
This course is designed for both beginner 3D artists and more advanced learners.
You can find the students' coursework on the website in the “Our Students” section