A 3D texture artist with over 8 years of experience in the gaming industry and founder of 3D Gun, I specialize in creating hard-surface models. I have worked on Ready or Not, DayZ, and the Call of Duty series.
“All About Substance Painter” is a step-by-step online course on texturing 3D models for games. You’ll master Substance 3D Painter from the very basics to an advanced level and learn the professional texturing pipelines for AAA assets used in top game studios.
This 3D texturing course is suitable for both absolute beginners and 3D artists looking to improve the quality of their work for their ArtStation portfolio.
The course curriculum includes two key modules:
Introductory Module: A comprehensive overview of the Substance Painter interface, basic tools, masks, generators, and smart materials.
Practical Module: Hands-on practice texturing hard-surface models. You’ll learn to create three realistic materials from scratch: plastic, metal, and wood.
You can view the students' coursework in the “Our Students” section.
Course Bonuses:
SPP files (Substance Painter projects) from professional 3D artists for analyzing and studying the layer stack in detail.
If you want to learn how to create realistic textures, master the studio pipeline, and create 3D models for game development—this course will help you take your skills to the next level.